On 26.08.2017 00:46, Timothy Arceri wrote:


On 26/08/17 00:50, Nicolai Hähnle wrote:
On 25.08.2017 13:58, Marek Olšák wrote:
Nicolai,

Have you thought about switching to NIR for radeonsi completely to get 16-bit support? We need NIR support anyway for spirv, right? Would be it be easier than adding 16-bit support into TGSI, glsl2tgsi, and tgsi2llvm?

Well. What's missing from the NIR path is:

(1) GS and tess (the ABI parts only)
(2) re-adding some minor extensions (shader_group_vote?)
(3) fixing all the bugs -- it's been a while since I've done a piglit comparison

There's a bunch of unknowns, so it's hard to say, but once we're there 16-bit should be much easier, so may be worth it.

Hi Nicolai,

Do you have a branch somewhere with your latest work on this? Or is it all in Mesa currently?

I tried to run master on shader-db to see if the NIR path gave us any big changes either way. However I had to stop it as it hit 11GB of mem and rising. Not sure yet if this was a memleak, or we got stuck in a loop somewhere.

I currently have no pending NIR-only patches. There's a bunch of experimental SPIR-V stuff that needs rebasing, but nothing that should affect the standard GLSL-via-NIR path.

Cheers,
Nicolai




Cheers,
Nicolai


--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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