this way Nouveau can report 128 inputs, but only 124 varyings. Fixes: 'KHR-GL45.limits.max_fragment_input_components' Signed-off-by: Karol Herbst <karolher...@gmail.com> --- src/gallium/auxiliary/gallivm/lp_bld_limits.h | 1 + src/gallium/auxiliary/tgsi/tgsi_exec.h | 1 + src/gallium/docs/source/screen.rst | 1 + src/gallium/drivers/etnaviv/etnaviv_screen.c | 1 + src/gallium/drivers/freedreno/freedreno_screen.c | 1 + src/gallium/drivers/i915/i915_screen.c | 1 + src/gallium/drivers/nouveau/nv30/nv30_screen.c | 2 ++ src/gallium/drivers/nouveau/nv50/nv50_screen.c | 1 + src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 11 +++-------- src/gallium/drivers/r300/r300_screen.c | 2 ++ src/gallium/drivers/r600/r600_pipe.c | 1 + src/gallium/drivers/radeonsi/si_pipe.c | 1 + src/gallium/drivers/svga/svga_screen.c | 3 +++ src/gallium/drivers/vc4/vc4_screen.c | 1 + src/gallium/drivers/virgl/virgl_screen.c | 1 + src/gallium/include/pipe/p_defines.h | 1 + src/mesa/state_tracker/st_extensions.c | 4 +--- 17 files changed, 23 insertions(+), 11 deletions(-)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_limits.h b/src/gallium/auxiliary/gallivm/lp_bld_limits.h index 354e2a46b1..c3ff3368c5 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_limits.h +++ b/src/gallium/auxiliary/gallivm/lp_bld_limits.h @@ -98,6 +98,7 @@ gallivm_get_shader_param(enum pipe_shader_cap param) case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return LP_MAX_TGSI_NESTING; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 32; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 32; diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h index 9d7e65f2c5..d1d4d07911 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.h +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h @@ -491,6 +491,7 @@ tgsi_exec_get_shader_param(enum pipe_shader_cap param) case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return TGSI_EXEC_MAX_NESTING; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return TGSI_EXEC_MAX_INPUT_ATTRIBS; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 32; diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index be14ddd0c0..516efa40d5 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -441,6 +441,7 @@ support different features. * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections. * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth. * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers. +* ``PIPE_SHADER_CAP_MAX_VARYINGS``: The maximum number of varyings. * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers. This is valid for all shaders except the fragment shader. * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes. diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c index f400e423de..edacf003c1 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c @@ -403,6 +403,7 @@ etna_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return ETNA_MAX_DEPTH; /* XXX */ case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: /* Maximum number of inputs for the vertex shader is the number * of vertex elements - each element defines one vertex shader * input register. For the fragment shader, this is the number diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c index b26f67e4e2..5bea65ebab 100644 --- a/src/gallium/drivers/freedreno/freedreno_screen.c +++ b/src/gallium/drivers/freedreno/freedreno_screen.c @@ -489,6 +489,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, return 8; /* XXX */ case PIPE_SHADER_CAP_MAX_INPUTS: case PIPE_SHADER_CAP_MAX_OUTPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 16; case PIPE_SHADER_CAP_MAX_TEMPS: return 64; /* Max native temporaries. */ diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c index e700e294da..0a4475889f 100644 --- a/src/gallium/drivers/i915/i915_screen.c +++ b/src/gallium/drivers/i915/i915_screen.c @@ -137,6 +137,7 @@ i915_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 0; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 10; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 1; diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c index 72f886c911..6cc0b05030 100644 --- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c +++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c @@ -291,6 +291,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, return 0; case PIPE_SHADER_CAP_MAX_INPUTS: case PIPE_SHADER_CAP_MAX_OUTPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 16; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]); @@ -337,6 +338,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 0; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 8; /* should be possible to do 10 with nv4x */ case PIPE_SHADER_CAP_MAX_OUTPUTS: return 4; diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c index 0f25cd5fed..d94210693b 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c @@ -323,6 +323,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 4; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: if (shader == PIPE_SHADER_VERTEX) return 32; return 15; diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index f64ac2625d..c96d6645e9 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -360,19 +360,14 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 16; case PIPE_SHADER_CAP_MAX_INPUTS: - if (shader == PIPE_SHADER_VERTEX) - return 32; + return 0x200 / 16; + case PIPE_SHADER_CAP_MAX_VARYINGS: /* NOTE: These only count our slots for GENERIC varyings. * The address space may be larger, but the actual hard limit seems to be * less than what the address space layout permits, so don't add TEXCOORD, * COLOR, etc. here. */ - if (shader == PIPE_SHADER_FRAGMENT) - return 0x1f0 / 16; - /* Actually this counts CLIPVERTEX, which occupies the last generic slot, - * and excludes 0x60 per-patch inputs. - */ - return 0x200 / 16; + return 0x1f0 / 16; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 32; case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index ff68ffd7bc..e0e6dc75a1 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium/drivers/r300/r300_screen.c @@ -326,6 +326,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, return is_r500 ? 64 : 0; /* Actually unlimited on r500. */ /* Fragment shader limits. */ case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARINGS: /* 2 colors + 8 texcoords are always supported * (minus fog and wpos). * @@ -390,6 +391,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, return is_r500 ? 1024 : 256; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return is_r500 ? 4 : 0; /* For loops; not sure about conditionals. */ + case PIPE_SHADER_CAP_MAX_VARINGS: case PIPE_SHADER_CAP_MAX_INPUTS: return 16; case PIPE_SHADER_CAP_MAX_OUTPUTS: diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c index 023f1b4bd1..faaeb27bf9 100644 --- a/src/gallium/drivers/r600/r600_pipe.c +++ b/src/gallium/drivers/r600/r600_pipe.c @@ -541,6 +541,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 32; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return shader == PIPE_SHADER_VERTEX ? 16 : 32; case PIPE_SHADER_CAP_MAX_OUTPUTS: return shader == PIPE_SHADER_FRAGMENT ? 8 : 32; diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index 18d5806ac8..373c767588 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -709,6 +709,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 16384; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return shader == PIPE_SHADER_VERTEX ? SI_MAX_ATTRIBS : 32; case PIPE_SHADER_CAP_MAX_OUTPUTS: return shader == PIPE_SHADER_FRAGMENT ? 8 : 32; diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index ef3e07ea38..4f91a33aae 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -488,6 +488,7 @@ vgpu9_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return SVGA3D_MAX_NESTING_LEVEL; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 10; case PIPE_SHADER_CAP_MAX_OUTPUTS: return svgascreen->max_color_buffers; @@ -554,6 +555,7 @@ vgpu9_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return SVGA3D_MAX_NESTING_LEVEL; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 16; case PIPE_SHADER_CAP_MAX_OUTPUTS: return 10; @@ -645,6 +647,7 @@ vgpu10_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 64; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: if (shader == PIPE_SHADER_FRAGMENT) return VGPU10_MAX_FS_INPUTS; else if (shader == PIPE_SHADER_GEOMETRY) diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index e206456f24..c9b233f2c1 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -383,6 +383,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, return vc4_screen(pscreen)->has_control_flow; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: return 8; case PIPE_SHADER_CAP_MAX_OUTPUTS: return shader == PIPE_SHADER_FRAGMENT ? 1 : 8; diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c index 68d74adadd..f872e2c24f 100644 --- a/src/gallium/drivers/virgl/virgl_screen.c +++ b/src/gallium/drivers/virgl/virgl_screen.c @@ -308,6 +308,7 @@ virgl_get_shader_param(struct pipe_screen *screen, case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_MAX_INPUTS: + case PIPE_SHADER_CAP_MAX_VARYINGS: if (vscreen->caps.caps.v1.glsl_level < 150) return 16; return (shader == PIPE_SHADER_VERTEX || diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index da7d5da734..88f2210708 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -844,6 +844,7 @@ enum pipe_shader_cap PIPE_SHADER_CAP_MAX_SHADER_IMAGES, PIPE_SHADER_CAP_LOWER_IF_THRESHOLD, PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS, + PIPE_SHADER_CAP_MAX_VARYINGS, }; /** diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 8785903251..32f2467f04 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -337,10 +337,8 @@ void st_init_limits(struct pipe_screen *screen, c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16); - /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number - * of inputs. It's always 2 colors + N generic inputs. */ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, - PIPE_SHADER_CAP_MAX_INPUTS); + PIPE_SHADER_CAP_MAX_VARYINGS); c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES); -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev