This fixes a rendering issue with Hitman when bindless textures
are enabled.

Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB 
to texturing")
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/gallium/drivers/radeon/r600_pipe_common.h | 1 +
 src/gallium/drivers/radeonsi/si_compute.c     | 5 +++++
 2 files changed, 6 insertions(+)

diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h 
b/src/gallium/drivers/radeon/r600_pipe_common.h
index 59886ecccc..d76d4a1384 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -569,6 +569,7 @@ struct r600_common_context {
        unsigned                        gpu_reset_counter;
        unsigned                        last_dirty_tex_counter;
        unsigned                        last_compressed_colortex_counter;
+       unsigned                        last_num_draw_calls;
 
        struct threaded_context         *tc;
        struct u_suballocator           *allocator_zeroed_memory;
diff --git a/src/gallium/drivers/radeonsi/si_compute.c 
b/src/gallium/drivers/radeonsi/si_compute.c
index 3ebd22c3c1..ca334949d7 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -782,6 +782,11 @@ static void si_launch_grid(
            program->shader.compilation_failed)
                return;
 
+       if (sctx->b.last_num_draw_calls != sctx->b.num_draw_calls) {
+               si_update_fb_dirtiness_after_rendering(sctx);
+               sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
+       }
+
        si_decompress_compute_textures(sctx);
 
        /* Add buffer sizes for memory checking in need_cs_space. */
-- 
2.14.1

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