Seems reasonable.

Acked-by: Timothy Arceri <[email protected]>

On 07/09/17 08:20, Marek Olšák wrote:
From: Marek Olšák <[email protected]>

---
  src/util/disk_cache.c | 14 ++++++++------
  1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index b789a45..33e4dc8 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -351,27 +351,29 @@ disk_cache_create(const char *gpu_name, const char 
*timestamp,
        }
     }
/* Default to 1GB for maximum cache size. */
     if (max_size == 0) {
        max_size = 1024*1024*1024;
     }
cache->max_size = max_size; - /* A limit of 32 jobs was choosen as observations of Deus Ex start-up times
-    * showed that we reached at most 11 jobs on an Intel i5-6400 [email protected]
-    * (a fairly modest desktop CPU). 1 thread was chosen because we don't
-    * really care about getting things to disk quickly just that it's not
-    * blocking other tasks.
+   /* 1 thread was chosen because we don't really care about getting things
+    * to disk quickly just that it's not blocking other tasks.
+    *
+    * The queue will resize automatically when it's full, so adding new jobs
+    * doesn't stall.
      */
-   util_queue_init(&cache->cache_queue, "disk_cache", 32, 1, 0);
+   util_queue_init(&cache->cache_queue, "disk_cache", 32, 1,
+                   UTIL_QUEUE_INIT_RESIZE_IF_FULL |
+                   UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY);
uint8_t cache_version = CACHE_VERSION;
     size_t cv_size = sizeof(cache_version);
     cache->driver_keys_blob_size = cv_size;
/* Create driver id keys */
     size_t ts_size = strlen(timestamp) + 1;
     size_t gpu_name_size = strlen(gpu_name) + 1;
     cache->driver_keys_blob_size += ts_size;
     cache->driver_keys_blob_size += gpu_name_size;

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