On 13 September 2017 at 13:42, Timothy Arceri <tarc...@itsqueeze.com> wrote:
>
> On 13/09/17 12:57, Dave Airlie wrote:
>>
>> From: Dave Airlie <airl...@redhat.com>
>>
>> With the shaders in the ssao demo, the nir_opt_if wasn't
>> working properly without this, after this the if gets optimised
>> so that loop unrolling gets called.
>>
>> (loop unrolling fails due to instruction count, but at least
>> it gets to do that.)
>>
>> Signed-off-by: Dave Airlie <airl...@redhat.com>
>> ---
>>   src/amd/vulkan/radv_shader.c | 1 +
>>   1 file changed, 1 insertion(+)
>>
>> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
>> index 1e25ea3..87deb7c 100644
>> --- a/src/amd/vulkan/radv_shader.c
>> +++ b/src/amd/vulkan/radv_shader.c
>> @@ -129,6 +129,7 @@ radv_optimize_nir(struct nir_shader *shader)
>>                   if (nir_opt_trivial_continues(shader)) {
>>                           progress = true;
>>                           NIR_PASS(progress, shader, nir_copy_prop);
>> +                       NIR_PASS(progress, shader, nir_opt_remove_phis);
>
>
> Any reason for not just putting this in the main nir opt loop rather than
> inside this if?

It's already in there.

This is adding it after the second copy_prop.

Dave.
>
>
>>                           NIR_PASS(progress, shader, nir_opt_dce);
>>                   }
>>                   NIR_PASS(progress, shader, nir_opt_if);
>>
>
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