On 12.09.2017 17:01, Eric Engestrom wrote:
The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.
Fixes: ca73c3358c91434e68ab "glsl: Mark functions static"
Signed-off-by: Eric Engestrom <[email protected]>
Is there an alternative way to do that, perhaps using the MAYBE_UNUSED
macro? I'd prefer that to the #ifdef, because the #ifdef means that some
people won't automatically build-check the code in there.
Cheers,
Nicolai
---
src/compiler/glsl/ir_validate.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/ir_validate.cpp
b/src/compiler/glsl/ir_validate.cpp
index becce771be..50d611500c 100644
--- a/src/compiler/glsl/ir_validate.cpp
+++ b/src/compiler/glsl/ir_validate.cpp
@@ -1043,6 +1043,7 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
_mesa_set_add(ir_set, ir);
}
+#ifdef DEBUG
static void
check_node_type(ir_instruction *ir, void *data)
{
@@ -1056,6 +1057,7 @@ check_node_type(ir_instruction *ir, void *data)
if (value != NULL)
assert(value->type != glsl_type::error_type);
}
+#endif
void
validate_ir_tree(exec_list *instructions)
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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