My bad, looks good :

Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>

On 25/09/17 13:30, Rogovin, Kevin wrote:
Hi,

  The value is the number of entries, not the size in bytes; 
BindingTableEntryCount for compute/media is programmed the same way as for all 
the other shader stages (where they too are divided by 4).

  FWIW, the hardware will work without this patch because genX initializes the 
value as 0. When the value is zero, it means the GPU will not prefetch the 
binding table entries.

-Kevin


-----Original Message-----
From: Landwerlin, Lionel G
Sent: Monday, September 25, 2017 3:10 PM
To: Rogovin, Kevin <kevin.rogo...@intel.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH 04/22] i965: assign BindingTableEntryCount of 
INTERFACE_DESCRIPTOR_DATA

On 25/09/17 11:34, kevin.rogo...@intel.com wrote:
From: Kevin Rogovin <kevin.rogo...@intel.com>

Signed-off-by: Kevin Rogovin <kevin.rogo...@intel.com>
---
   src/mesa/drivers/dri/i965/genX_state_upload.c | 1 +
   1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c
b/src/mesa/drivers/dri/i965/genX_state_upload.c
index 6127616..bbb47ea 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -4199,6 +4199,7 @@ genX(upload_cs_state)(struct brw_context *brw)
         .SamplerStatePointer = stage_state->sampler_offset,
         .SamplerCount = DIV_ROUND_UP(stage_state->sampler_count, 4) >> 2,
         .BindingTablePointer = stage_state->bind_bo_offset,
+      .BindingTableEntryCount = prog_data->binding_table.size_bytes /
+ 4,
I'm not sure this should be divided by 4. The documentation doesn't seemto say 
it behaves like SamplerCount.

         .ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
         .NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads,
         .SharedLocalMemorySize = encode_slm_size(GEN_GEN,


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