From: Nicolai Hähnle <nicolai.haeh...@amd.com> Overriding the default (no-op) swizzle is clearly counter-productive, since the whole point is putting the destination register as one of the source operands so that it remains unmodified when the assignment condition is false.
Fragment depth and stencil outputs are a special case due to how their source swizzles are manipulated in translate_src when compiling to TGSI. Fixes dEQP-GLES2.functional.shaders.conditionals.if.*_vertex Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index f4870a1c606..0daf5a14285 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2890,21 +2890,29 @@ glsl_to_tgsi_visitor::emit_block_mov(ir_assignment *ir, const struct glsl_type * } return; } assert(type->is_scalar() || type->is_vector()); l->type = type->base_type; r->type = type->base_type; if (cond) { st_src_reg l_src = st_src_reg(*l); - l_src.swizzle = swizzle_for_size(type->vector_elements); + + if (l_src.file == PROGRAM_OUTPUT && + this->prog->Target == GL_FRAGMENT_PROGRAM_ARB && + (l_src.index == FRAG_RESULT_DEPTH || l_src.index == FRAG_RESULT_STENCIL)) { + /* This is a special case because the source swizzles will be shifted + * later to account for the difference between GLSL (where they're + * plain floats) and TGSI (where they're Z and Y components). */ + l_src.swizzle = SWIZZLE_XXXX; + } if (native_integers) { emit_asm(ir, TGSI_OPCODE_UCMP, *l, *cond, cond_swap ? l_src : *r, cond_swap ? *r : l_src); } else { emit_asm(ir, TGSI_OPCODE_CMP, *l, *cond, cond_swap ? l_src : *r, cond_swap ? *r : l_src); } -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev