The function pipe_buffer_map() is only for linear pipe buffer,
with height as 0, and it's not for any 2D textures.

Signed-off-by: Leo Liu <[email protected]>
Cc: [email protected]
Cc: Mark Thompson <[email protected]>
---
 src/gallium/state_trackers/va/buffer.c | 12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/src/gallium/state_trackers/va/buffer.c 
b/src/gallium/state_trackers/va/buffer.c
index fb5b20e44b..deaeb1939f 100644
--- a/src/gallium/state_trackers/va/buffer.c
+++ b/src/gallium/state_trackers/va/buffer.c
@@ -125,9 +125,15 @@ vlVaMapBuffer(VADriverContextP ctx, VABufferID buf_id, 
void **pbuff)
    }
 
    if (buf->derived_surface.resource) {
-      *pbuff = pipe_buffer_map(drv->pipe, buf->derived_surface.resource,
-                               PIPE_TRANSFER_WRITE,
-                               &buf->derived_surface.transfer);
+      struct pipe_resource *resource;
+      struct pipe_box box = {};
+
+      resource = buf->derived_surface.resource;
+      box.width = resource->width0;
+      box.height = resource->height0;
+      box.depth = resource->depth0;
+      *pbuff = drv->pipe->transfer_map(drv->pipe, resource, 0, 
PIPE_TRANSFER_WRITE,
+                                       &box, &buf->derived_surface.transfer);
       mtx_unlock(&drv->mutex);
 
       if (!buf->derived_surface.transfer || !*pbuff)
-- 
2.11.0

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