Sorry if I insist on this again, but can someone who knows the internals of Mesa better than me please tell me which files implement pbuffers in gallium llvmpipe? Specifically, the parts that are involved in creating a pbuffer, its texture, framebuffer, and (I think) copying the screen to it. I found src/gallium/state_trackers/wgl/stw_framebuffer.c, but I'm sure there is more stuff involved and I want to play around with it a bit to see if it helps with KOTOR.

Thank you

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