On Fri, Oct 6, 2017 at 6:36 AM, Samuel Iglesias Gonsálvez <
[email protected]> wrote:

> On Fri, 2017-10-06 at 14:23 +0100, Lionel Landwerlin wrote:
>
> I fixed a similar bug in the vec4 backend a couple of days ago.
> Can we maybe put this logic somewhere that could reused across backends?
> Or maybe a nir pass to add the missing parameters?
>
> Thanks,
>
> -
> Lionel
>
>
> Right. I think it should be reused across the backends, as it is the
> sampling
> instruction the one who needs it; but I'm OK with either option.
>

I don't care much where it goes.  I guess we could always add it to
nir_lower_tex with a default_lod_0 option.  Or we can just fix it up in
both back-ends.  Or we could fix it up here.  The nir_lower_tex option may
be the most reliable.


> Sam
>
> On 06/10/17 14:07, Jason Ekstrand wrote:
>
> Is there a test case for this?
>
> Reviewed-by: Jason Ekstrand <[email protected]>
>
> On Fri, Oct 6, 2017 at 2:36 AM, Samuel Iglesias Gonsálvez <
> [email protected]> wrote:
>
> SpvOpImageFetch doesn't provide it, so set it to zero.
>
> Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
> ---
>  src/intel/compiler/brw_fs_nir.cpp | 9 +++++----
>  1 file changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/src/intel/compiler/brw_fs_nir.cpp
> b/src/intel/compiler/brw_fs_nir.cpp
> index 5b8ccd50bff..25488303c29 100644
> --- a/src/intel/compiler/brw_fs_nir.cpp
> +++ b/src/intel/compiler/brw_fs_nir.cpp
> @@ -4518,11 +4518,12 @@ fs_visitor::nir_emit_texture(const fs_builder
> &bld, nir_tex_instr *instr)
>        unreachable("unknown texture opcode");
>     }
>
> -   /* TXS and TXL require a LOD but not everything we implement using
> those
> -    * two opcodes provides one.  Provide a default LOD of 0.
> +   /* TXF, TXS and TXL require a LOD but not everything we implement
> using those
> +    * three opcodes provides one.  Provide a default LOD of 0.
>      */
> -   if ((opcode == SHADER_OPCODE_TXS_LOGICAL ||
> -        opcode == SHADER_OPCODE_TXL_LOGICAL) &&
> +   if ((opcode == SHADER_OPCODE_TXF_LOGICAL ||
> +         opcode == SHADER_OPCODE_TXS_LOGICAL ||
> +         opcode == SHADER_OPCODE_TXL_LOGICAL) &&
>         srcs[TEX_LOGICAL_SRC_LOD].file == BAD_FILE) {
>        srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0u);
>     }
> --
> 2.13.6
>
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