I copy-and-pasted the thing I was allocating for as the context, so
the first time it would be NULL (root of a ralloc context) and they'd
chain off each other from then on.
NOTE: This is a candidate for the 8.0 branch.
---
src/glsl/linker.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 0d85aee..adedfe6 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1984,7 +1984,7 @@ store_tfeedback_info(struct gl_context *ctx, struct
gl_shader_program *prog,
separate_attribs_mode ? num_tfeedback_decls : 1;
prog->LinkedTransformFeedback.Varyings =
- rzalloc_array(prog->LinkedTransformFeedback.Varyings,
+ rzalloc_array(prog,
struct gl_transform_feedback_varying_info,
num_tfeedback_decls);
--
1.7.7.3
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