Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 14/10/17 09:17, Brian Paul wrote:
We already have a pointer to the texture object. Use it here. --- src/mesa/main/fbobject.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index db8c207..71e91f9 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -855,8 +855,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, * these textures to be used as a render target, this is done via * GL_EXT_color_buffer(_half)_float with set of new sized types. */ - if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat || - texImage->TexObject->_IsHalfFloat)) { + if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) { att_incomplete("bad internal format"); att->Complete = GL_FALSE; return;
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