Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

On 14/10/17 09:17, Brian Paul wrote:
We already have a pointer to the texture object.  Use it here.
---
  src/mesa/main/fbobject.c | 3 +--
  1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index db8c207..71e91f9 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -855,8 +855,7 @@ test_attachment_completeness(const struct gl_context *ctx, 
GLenum format,
            * these textures to be used as a render target, this is done via
            * GL_EXT_color_buffer(_half)_float with set of new sized types.
            */
-         if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
-                                    texImage->TexObject->_IsHalfFloat)) {
+         if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) 
{
              att_incomplete("bad internal format");
              att->Complete = GL_FALSE;
              return;

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