“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.

“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
---
 src/util/drirc | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/util/drirc b/src/util/drirc
index 5ca4a266ec..3cf3d8dc69 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -190,6 +190,12 @@ TODO: document the other workarounds.
         <application name="Saints Row: The Third" executable="SaintsRow3.i386">
             <option name="mesa_glthread" value="true"/>
         </application>
+        <application name="Saints Row IV" executable="SaintsRow4.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Saints Row: Gat out of Hell" 
executable="SaintsRow4GooH.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
         <application name="Sid Meier's: Civilization Beyond Earth" 
executable="CivBE">
             <option name="mesa_glthread" value="true"/>
         </application>
-- 
2.11.0

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