Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Wed, Oct 18, 2017 at 11:17 PM, <srol...@vmware.com> wrote: > From: Roland Scheidegger <srol...@vmware.com> > > The logic for handling shadow coords was completely broken. > Fixes be3ab867bd444594f9d9e0f8e59d305d15769afd. > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103265 > --- > src/gallium/auxiliary/tgsi/tgsi_util.c | 12 ++++++------ > 1 file changed, 6 insertions(+), 6 deletions(-) > > diff --git a/src/gallium/auxiliary/tgsi/tgsi_util.c > b/src/gallium/auxiliary/tgsi/tgsi_util.c > index be8bcdf..cfce590 100644 > --- a/src/gallium/auxiliary/tgsi/tgsi_util.c > +++ b/src/gallium/auxiliary/tgsi/tgsi_util.c > @@ -292,17 +292,17 @@ tgsi_util_get_inst_usage_mask(const struct > tgsi_full_instruction *inst, > case TGSI_OPCODE_TXL2: > case TGSI_OPCODE_LODQ: > case TGSI_OPCODE_TG4: { > - unsigned dim_layer_shadow = > + unsigned dim_layer = > tgsi_util_get_texture_coord_dim(inst->Texture.Texture); > - unsigned dim_layer, dim; > + unsigned dim_layer_shadow, dim; > > - /* Remove shadow. */ > + /* Add shadow. */ > if (tgsi_is_shadow_target(inst->Texture.Texture)) { > - dim_layer = dim_layer_shadow - 1; > + dim_layer_shadow = dim_layer + 1; > if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D) > - dim_layer = 1; > + dim_layer_shadow = 3; > } else { > - dim_layer = dim_layer_shadow; > + dim_layer_shadow = dim_layer; > } > > /* Remove layer. */ > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev