Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 23/10/17 03:43, Bas Nieuwenhuizen wrote:
Since it also uses the output vector before writing to memory.
Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
---
src/amd/vulkan/radv_shader.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 07e68d6032b..6176a2e590d 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -265,9 +265,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
indirect_mask |= nir_var_shader_in;
}
if (!llvm_has_working_vgpr_indexing &&
- (nir->info.stage == MESA_SHADER_VERTEX ||
- nir->info.stage == MESA_SHADER_TESS_EVAL ||
- nir->info.stage == MESA_SHADER_FRAGMENT))
+ nir->info.stage != MESA_SHADER_TESS_CTRL)
indirect_mask |= nir_var_shader_out;
/* TODO: We shouldn't need to do this, however LLVM isn't currently
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