Going from binary to hex has a 2x blowup.
Fixes: 14216252923 'radv: create on-disk shader cache'
---
src/amd/vulkan/radv_device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index c4e25222eaf..6cc793654c7 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -168,8 +168,8 @@ radv_physical_device_init(struct radv_physical_device
*device,
/* The gpu id is already embeded in the uuid so we just pass "radv"
* when creating the cache.
*/
- char buf[VK_UUID_SIZE + 1];
- disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE);
+ char buf[VK_UUID_SIZE * 2 + 1];
+ disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2);
device->disk_cache = disk_cache_create("radv", buf, shader_env_flags);
fprintf(stderr, "WARNING: radv is not a conformant vulkan
implementation, testing use only.\n");
--
2.14.2
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