On Tue, 17 Jan 2012 08:19:44 -0700, Brian Paul <[email protected]> wrote: > Update the dd.h docs to indicate that GL_MAP_INVALIDATE_RANGE_BIT > can be used with GL_MAP_WRITE_BIT when mapping renderbuffers and > texture images. > > Pass the flag when mapping texture images for glTexImage, glTexSubImage, > etc. It's up to drivers whether to actually make use of the flag.
Reviewed-by: Eric Anholt <[email protected]>
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