On 01/18/2012 02:21 AM, Yuanhan Liu wrote:
On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote:
When rendering to FBO, rendering is inverted. At the same time, we would
also make sure the point sprite origin is inverted. Or, we will get an
inverted result correspoinding to rendering to the default winsys FBO.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613

Actually, I'm not sure about this patch, and I would like to treat this
patch as a _workaround_. So, any comments are welcome.

Why? Do you have a different solution in mind? This patch fixes this problem the way I would have expected it to be fixed.
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