This needs to be backported/cc'd to stable for the 17.3 release. Timothy Arceri <[email protected]> writes:
> Fixes: 379b24a40d3d "i965: make use of nir linking" > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537 > --- > > Jason's fixes referenced in the bug report help a little, > however there are still issues with the vector backend and > I don't have time to investigate right now so just disable it. > > src/mesa/drivers/dri/i965/brw_link.cpp | 5 ++++- > 1 file changed, 4 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp > b/src/mesa/drivers/dri/i965/brw_link.cpp > index 9019db56aa0..5cbfd85c05f 100644 > --- a/src/mesa/drivers/dri/i965/brw_link.cpp > +++ b/src/mesa/drivers/dri/i965/brw_link.cpp > @@ -272,8 +272,11 @@ brw_link_shader(struct gl_context *ctx, struct > gl_shader_program *shProg) > * ensures that inter-shader outputs written to in an earlier stage > * are eliminated if they are (transitively) not used in a later > * stage. > + * > + * TODO: Look into Shader of Mordor regressions on HSW and enable this for > + * all platforms. See: https://bugs.freedesktop.org/show_bug.cgi?id=103537 > */ > - if (first != last) { > + if (first != last && brw->screen->devinfo.gen >= 8) { > int next = last; > for (int i = next - 1; i >= 0; i--) { > if (shProg->_LinkedShaders[i] == NULL) > -- > 2.13.6 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
