On Tuesday, 2017-11-07 16:20:09 +0100, Roland Scheidegger wrote: > Am 07.11.2017 um 11:42 schrieb Eric Engestrom: > > On Tuesday, 2017-11-07 01:44:49 +0100, srol...@vmware.com wrote: > >> From: Roland Scheidegger <srol...@vmware.com> > >> > >> 13b303ff9265b89bdd9100e32f905e9cdadfad81 added the actual enums but > >> didn't remove the already existing XXXX ones. (And also duplicated > >> the "fragment" names instead of using the "vertex" names.) > > > > Fixes: 13b303ff9265b89bdd91 "docs: Update the list of used MESA GL enums." > > Reviewed-by: Eric Engestrom <eric.engest...@imgtec.com> > > > >> --- > >> docs/specs/enums.txt | 26 ++++++++------------------ > >> 1 file changed, 8 insertions(+), 18 deletions(-) > >> > >> diff --git a/docs/specs/enums.txt b/docs/specs/enums.txt > >> index 4b0485f..7b5709b 100644 > >> --- a/docs/specs/enums.txt > >> +++ b/docs/specs/enums.txt > >> @@ -46,14 +46,14 @@ GL_MESA_shader_debug.spec: (obsolete) > >> GL_DEBUG_ASSERT_MESA 0x875B > >> > >> GL_MESA_program_debug: (obsolete) > >> - GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x???? > >> - GL_VERTEX_PROGRAM_CALLBACK_MESA 0x???? > >> - GL_FRAGMENT_PROGRAM_POSITION_MESA 0x???? > >> - GL_VERTEX_PROGRAM_POSITION_MESA 0x???? > >> - GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x???? > >> - GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x???? > >> - GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x???? > >> - GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x???? > >> + GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0 > >> + GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1 > >> + GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2 > >> + GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3 > >> + GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4 > >> + GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5 > >> + GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6 > >> + GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7 > > > > Nit: use spaces instead of tabs for alignment, so that it's also > > aligned for other people :) > Ok. The tabs weren't my invention, they are copy/paste. > It looks like this file has very inconsistent tabs/spaces usage, some > blocks use tabs, some spaces, some use both...
Don't worry about it then, someone can go through the whole file later and fixup everything at once :) > > Roland > > > >> > >> GL_MESAX_texture_stack: > >> GL_TEXTURE_1D_STACK_MESAX 0x8759 > >> @@ -63,16 +63,6 @@ GL_MESAX_texture_stack: > >> GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D > >> GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E > >> > >> -GL_MESA_program_debug > >> - GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0 > >> - GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1 > >> - GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2 > >> - GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3 > >> - GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB4 > >> - GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB5 > >> - GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6 > >> - GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB7 > >> - > >> GL_MESA_tile_raster_order > >> GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 > >> GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 > >> -- > >> 2.7.4 > >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev