Please, ignore this patch (wrong subject; sent a new one with the right subject).
J.A. On Wed, 2017-11-08 at 16:38 +0100, Juan A. Suarez Romero wrote: > From section 8.7, page 179 of OpenGL ES 3.2 spec: > > An INVALID_OPERATION error is generated by CompressedTexImage3D > if internalformat is one of the the formats in table 8.17 and target > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. > > So far it was only considering TEXTURE_2D_ARRAY as valid target. Now it > must consider also TEXTURE_CUBE_MAP_ARRAY and TEXTURE_3D. > > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture > --- > src/mesa/main/teximage.c | 17 ++++++----------- > 1 file changed, 6 insertions(+), 11 deletions(-) > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > index 4ec6148bf42..2799669d28a 100644 > --- a/src/mesa/main/teximage.c > +++ b/src/mesa/main/teximage.c > @@ -1403,26 +1403,21 @@ _mesa_target_can_be_compressed(const struct > gl_context *ctx, GLenum target, > * have already been handled by normal ETC2/EAC behavior. > */ > > - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: > + /* From section 8.7, page 179 of OpenGL ES 3.2 spec: > * > - * "The ETC2/EAC texture compression algorithm supports only > - * two-dimensional images. If internalformat is an ETC2/EAC format, > - * glCompressedTexImage3D will generate an INVALID_OPERATION error > if > - * target is not TEXTURE_2D_ARRAY." > + * "An INVALID_OPERATION error is generated by CompressedTexImage3D > + * if internalformat is one of the the formats in table 8.17 and > target is > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D." > * > - * This should also be applicable for glTexStorage3D(). Other available > - * targets for these functions are: TEXTURE_3D and > TEXTURE_CUBE_MAP_ARRAY. > + * This should also be applicable for glTexStorage3D(). > */ > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) > - return write_error(error, GL_INVALID_OPERATION); > target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx); > break; > case GL_TEXTURE_3D: > switch (layout) { > case MESA_FORMAT_LAYOUT_ETC2: > /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */ > - if (_mesa_is_gles3(ctx)) > - return write_error(error, GL_INVALID_OPERATION); > + target_can_be_compresed = GL_TRUE; > break; > case MESA_FORMAT_LAYOUT_BPTC: > target_can_be_compresed = > ctx->Extensions.ARB_texture_compression_bptc; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev