This doesn't result in correct rendering -- GL requires that logic ops
work, while the hardwaer specs say it doesn't do them.  I'm not sure
how we would want to handle this.

NOTE: This is a candidate for the 8.0 branch.
---
 src/mesa/drivers/dri/i965/gen6_cc.c |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c 
b/src/mesa/drivers/dri/i965/gen6_cc.c
index dada09c..8a805fa 100644
--- a/src/mesa/drivers/dri/i965/gen6_cc.c
+++ b/src/mesa/drivers/dri/i965/gen6_cc.c
@@ -79,9 +79,14 @@ gen6_upload_blend_state(struct brw_context *brw)
       /* _NEW_COLOR */
       if (ctx->Color.ColorLogicOpEnabled) {
         /* Floating point RTs should have no effect from LogicOp,
-         * except for disabling of blending
+         * except for disabling of blending.
+         *
+         * From the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, "Logic Ops",
+         *
+         *     "Logic Ops are only supported on *_UNORM surfaces (excluding
+         *      _SRGB variants), otherwise Logic Ops must be DISABLED."
          */
-        if (rb_type != GL_FLOAT) {
+        if (rb_type == GL_UNSIGNED_NORMALIZED) {
            blend[b].blend1.logic_op_enable = 1;
            blend[b].blend1.logic_op_func =
               intel_translate_logic_op(ctx->Color.LogicOp);
-- 
1.7.7.3

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