Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

Mark may want to consider adding some of the once a day type CI runs for this. For example running the test suite for two consecutive runs on the same build so that the second run uses the shader cache and also a second run the uses MESA_GLSL=cache_fb to force testing of the cache fallback path.

On 09/11/17 11:58, Jordan Justen wrote:
f9d5a7add42af5a2e4410526d1480a08f41317ae along with
a16dc04ad51c32e5c7d136e4dd6273d983385d3f appears to have fixed the one
known regression with shader cache. (Deus Ex instability.)

We should enable the shader cache by default to stabilize it before
the next major Mesa release.

Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com>
---
  docs/relnotes/17.4.0.html                  | 2 +-
  src/mesa/drivers/dri/i965/brw_disk_cache.c | 3 ---
  2 files changed, 1 insertion(+), 4 deletions(-)

diff --git a/docs/relnotes/17.4.0.html b/docs/relnotes/17.4.0.html
index f81b5bd62d3..48dcd5cce38 100644
--- a/docs/relnotes/17.4.0.html
+++ b/docs/relnotes/17.4.0.html
@@ -44,7 +44,7 @@ Note: some of the new features are only available with 
certain drivers.
  </p>
<ul>
-<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to 
"0" or "false"</li>
+<li>Disk shader cache support for i965</li>
  </ul>
<h2>Bug fixes</h2>
diff --git a/src/mesa/drivers/dri/i965/brw_disk_cache.c 
b/src/mesa/drivers/dri/i965/brw_disk_cache.c
index 853ea98af03..cd0524c5cbf 100644
--- a/src/mesa/drivers/dri/i965/brw_disk_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_disk_cache.c
@@ -420,9 +420,6 @@ void
  brw_disk_cache_init(struct brw_context *brw)
  {
  #ifdef ENABLE_SHADER_CACHE
-   if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", true))
-      return;
-
     char renderer[10];
     MAYBE_UNUSED int len = snprintf(renderer, sizeof(renderer), "i965_%04x",
                                     brw->screen->deviceID);

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