On 15 November 2017 at 04:50, Gert Wollny <gw.foss...@gmail.com> wrote: > Although the EOP bit is documented for the vertex fetch clause, it is not > properly interpreted. As a result the piglit > spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs > creates a TESS_EVAL shader that does not have an EOP clause, which might > result in a GPU lockup. > > This patch forces an additional CF_OP_NOP group like it is already done for > other final CF_OP groups.
Although I think this is probably a good safety thing to add, I've sent a patch that should make it unneeded, it would be good if you could test it. https://patchwork.freedesktop.org/series/33847/ I'll likely apply this as well at some point, that test however hangs my cayman with or without my patch (and your patch doesn't do anything on cayman). Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev