On Thu, Nov 16, 2017 at 11:29 AM, Lucas Stach <l.st...@pengutronix.de> wrote:
> Or maybe we can just scan the input > varyings and if we find a PCOORD varying assume that we are going to > render points, but I don't know if this assumption holds for all cases. What if the PS doesn't use the point coordinate, e.g. to render solid points? I thought about that, but I don't think it's general enough. Could we make the blitter label texture coordinates properly? Wladimir _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev