On Thu, Nov 16, 2017 at 11:29 AM, Lucas Stach <l.st...@pengutronix.de> wrote:

> Or maybe we can just scan the input
> varyings and if we find a PCOORD varying assume that we are going to
> render points, but I don't know if this assumption holds for all cases.

What if the PS doesn't use the point coordinate, e.g. to render solid points?

I thought about that, but I don't think it's general enough.

Could we make the blitter label texture coordinates properly?

Wladimir
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