On 22/11/17 07:28, Eric Anholt wrote:
Timothy Arceri <[email protected]> writes:
This series depends on:
https://patchwork.freedesktop.org/series/34131/
Tested without regression on radeonsi.
Shader-db results (still limited to GLSL 1.40 so not to interesting):
Totals from affected shaders:
SGPRS: 29440 -> 30464 (3.48 %)
VGPRS: 19620 -> 19584 (-0.18 %)
Spilled SGPRs: 131 -> 129 (-1.53 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 749312 -> 749548 (0.03 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 4751 -> 4767 (0.34 %)
Wait states: 0 -> 0 (0.00 %)
The middle patches just move things around so that we can make use
of the linking opts, hopefully having them split up this much should
make regression testing easy for the existing gallium nir drivers.
I tried your radeonsi_nir_linking2 on vc4, and my shader-db results are:
total uniforms in shared programs: 26619 -> 26615 (-0.02%)
uniforms in affected programs: 410 -> 406 (-0.98%)
total max temps in shared programs: 9954 -> 9957 (0.03%)
max temps in affected programs: 54 -> 57 (5.56%)
total instructions in shared programs: 78142 -> 78174 (0.04%)
instructions in affected programs: 7932 -> 7964 (0.40%)
So it looks like things are fine for me. I think with this in place, I
might be able to drop my dead code elimination and QIR rescheduling of
varying loads (things that I don't have in the vc5 compiler currently).
Thanks for testing :)
Rob you might want to give this branch [1] a test also.
[1] https://github.com/tarceri/Mesa.git radeonsi_nir_linking2
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