> Can confirm that this completely breaks rendering on GC3000. > > I don't know how this happened, I'm sure I tested this before :( maybe > with a slightly different version of the patch stack.
Solved! Etnaviv is emitting vertex stream attributes in an unconvential way: - Write vertex stream address 0 to 0064C - Then writing vertex stream address 1..n to 00684+n*4 - Write vertex stream control 0 to 00650 - Writing vertex stream control 1..n to 006A4+n*4 Apparently this no longer works with DRAW_INSTANCED. Will send a patch to fix this; a better way would be to use 00684/006A8 only on single-vertex-stream GPUs, otherwise write consecutively. (I must already had this patched locally when I tested this, but regarded as unnecessary later...) Wladimir _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev