Nicolai Hähnle wrote on 22.11.2017 17:52: > From: Nicolai Hähnle <[email protected]> > > Under certain conditions, waiting on a GL sync objects should act like > a flush, regardless of the timeout. > > Portal 2, CS:GO, and presumably other Source engine games rely on this > behavior and hang during loading without this fix. > > Fixes: bc65dcab3bc4 ("radeonsi: avoid syncing the driver thread in > si_fence_finish")
Tested-by: Kai Wasserbäch <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103902 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103904
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