On 28.11.2017 14:58, Andres Gomez wrote:
Nicolai, this looks like a good candidate to nominate for inclusion in
all the stable queues.

What do you think?

It's a rare enough use case, but the change is small and there seem to have been no regressions, so sure, go ahead for both of them.

Thanks,
Nicolai



On Tue, 2017-10-10 at 14:09 +0200, Nicolai Hähnle wrote:
From: Nicolai Hähnle <[email protected]>

The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

    "For all of the interpolation functions, interpolant must be an l-value
     from an in declaration; this can include a variable, a block or
     structure member, an array element, or some combination of these.
     Component selection operators (e.g., .xy) may be used when specifying
     interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
     (the ES WG decided that the relaxed rules may apply in a future version
      but not retroactively; see also
      
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <[email protected]> (v1)
---
  src/compiler/glsl/ast_function.cpp                 | 19 ++++++++++++++-----
  src/compiler/glsl/lower_named_interface_blocks.cpp | 18 ++++++++++++++++++
  2 files changed, 32 insertions(+), 5 deletions(-)

diff --git a/src/compiler/glsl/ast_function.cpp 
b/src/compiler/glsl/ast_function.cpp
index 46a61e46fd5..d1596c272e6 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -220,33 +220,42 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
           if (val->ir_type == ir_type_swizzle) {
              if (!state->is_version(440, 0)) {
                 _mesa_glsl_error(&loc, state,
                                  "parameter `%s` must not be swizzled",
                                  formal->name);
                 return false;
              }
              val = ((ir_swizzle *)val)->val;
           }
- while (val->ir_type == ir_type_dereference_array) {
-            val = ((ir_dereference_array *)val)->array;
+         for (;;) {
+            if (val->ir_type == ir_type_dereference_array) {
+               val = ((ir_dereference_array *)val)->array;
+            } else if (val->ir_type == ir_type_dereference_record &&
+                       !state->es_shader) {
+               val = ((ir_dereference_record *)val)->record;
+            } else
+               break;
           }
- if (!val->as_dereference_variable() ||
-             val->variable_referenced()->data.mode != ir_var_shader_in) {
+         ir_variable *var = NULL;
+         if (const ir_dereference_variable *deref_var = 
val->as_dereference_variable())
+            var = deref_var->variable_referenced();
+
+         if (!var || var->data.mode != ir_var_shader_in) {
              _mesa_glsl_error(&loc, state,
                               "parameter `%s` must be a shader input",
                               formal->name);
              return false;
           }
- val->variable_referenced()->data.must_be_shader_input = 1;
+         var->data.must_be_shader_input = 1;
        }
/* Verify that 'out' and 'inout' actual parameters are lvalues. */
        if (formal->data.mode == ir_var_function_out
            || formal->data.mode == ir_var_function_inout) {
           const char *mode = NULL;
           switch (formal->data.mode) {
           case ir_var_function_out:   mode = "out";   break;
           case ir_var_function_inout: mode = "inout"; break;
           default:                    assert(false);  break;
diff --git a/src/compiler/glsl/lower_named_interface_blocks.cpp 
b/src/compiler/glsl/lower_named_interface_blocks.cpp
index 064694128bf..136352a131b 100644
--- a/src/compiler/glsl/lower_named_interface_blocks.cpp
+++ b/src/compiler/glsl/lower_named_interface_blocks.cpp
@@ -108,20 +108,21 @@ public:
flatten_named_interface_blocks_declarations(void *mem_ctx)
        : mem_ctx(mem_ctx),
          interface_namespace(NULL)
     {
     }
void run(exec_list *instructions); virtual ir_visitor_status visit_leave(ir_assignment *);
+   virtual ir_visitor_status visit_leave(ir_expression *);
     virtual void handle_rvalue(ir_rvalue **rvalue);
  };
} /* anonymous namespace */ void
  flatten_named_interface_blocks_declarations::run(exec_list *instructions)
  {
     interface_namespace = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
                                                   _mesa_key_string_equal);
@@ -231,20 +232,37 @@ 
flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
        }
ir_variable *lhs_var = lhs_rec_tmp->variable_referenced();
        if (lhs_var) {
           lhs_var->data.assigned = 1;
        }
     }
     return rvalue_visit(ir);
  }
+ir_visitor_status
+flatten_named_interface_blocks_declarations::visit_leave(ir_expression *ir)
+{
+   ir_visitor_status status = rvalue_visit(ir);
+
+   if (ir->operation == ir_unop_interpolate_at_centroid ||
+       ir->operation == ir_binop_interpolate_at_offset ||
+       ir->operation == ir_binop_interpolate_at_sample) {
+      const ir_rvalue *val = ir->operands[0];
+
+      /* This disables varying packing for this input. */
+      val->variable_referenced()->data.must_be_shader_input = 1;
+   }
+
+   return status;
+}
+
  void
  flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
  {
     if (*rvalue == NULL)
        return;
ir_dereference_record *ir = (*rvalue)->as_dereference_record();
     if (ir == NULL)
        return;

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