On 29 November 2017 at 23:48, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > The idea is ported from RadeonSI, but using 512x512 instead of > 256x256 seems slightly better. This improves dota2 performance > by +2%.
I wonder if the threshold is different on some sort of GPU basis (mem bw). But this seems like the best place to start. Reviewed-by: Dave Airlie <airl...@redhat.com> > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_image.c | 10 ++++++++++ > 1 file changed, 10 insertions(+) > > diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c > index c241e369b9..1bf2fa12ed 100644 > --- a/src/amd/vulkan/radv_image.c > +++ b/src/amd/vulkan/radv_image.c > @@ -805,6 +805,16 @@ radv_image_alloc_htile(struct radv_image *image) > static inline bool > radv_image_can_enable_dcc_or_cmask(struct radv_image *image) > { > + if (image->info.samples <= 1 && > + image->info.width <= 512 && image->info.height <= 512) { > + /* Do not enable CMASK or DCC for small surfaces where the > cost > + * of the eliminate pass can be higher than the benefit of > fast > + * clear. RadeonSI does this, but the image threshold is > + * different. > + */ > + return false; > + } > + > return image->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT && > (image->exclusive || image->queue_family_mask == 1); > } > -- > 2.15.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev