From: Nicolai Hähnle <nicolai.haeh...@amd.com> v2: Use the 'spirv_data' member of gl_shader instead of a dedicated flag. (Timothy Arceri) --- src/mesa/main/shaderapi.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 24058e5ee2e..3ac1419b7ee 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -961,6 +961,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) case GL_SHADER_SOURCE_LENGTH: *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; break; + case GL_SPIR_V_BINARY_ARB: + *params = (shader->spirv_data != NULL); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); return; -- 2.15.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev