ATI_fs in swrast only had access to texture coordinates if there was a valid texture bound and texturing was enabled.
Piglit: spec/ati_fragment_shader/render-sources and render-notexture Signed-off-by: Miklós Máté <[email protected]> --- src/mesa/tnl/t_context.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index ec18fa01b2..bb5d9fc07b 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -157,7 +157,8 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (ctx->Texture._EnabledCoordUnits & (1 << i) || - (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) { + (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) || + _mesa_ati_fragment_shader_enabled(ctx)) { tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i)); } } -- 2.15.0.rc0 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
