On Tue, Dec 19, 2017 at 11:41 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > This is parallel to the pre-SM50 change which does this. Adjusts the > shuffles / quadops to make the values correct relative to lane 0, and > then splat the results to all lanes for the final move into the target > register. > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > > Entirely untested beyond compilation. Should check > > bin/tex-miplevel-selection textureGrad Cube > bin/tex-miplevel-selection textureGrad CubeShadow > bin/tex-miplevel-selection textureGrad CubeArray > KHR-GL45.texture_cube_map_array.sampling > > to see if they start passing with this change. > > .../nouveau/codegen/nv50_ir_lowering_gm107.cpp | 56 > ++++++++++++++-------- > 1 file changed, 35 insertions(+), 21 deletions(-) > > diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp > b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp > index 6b9edd48645..a2427526a81 100644 > --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp > +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp > @@ -95,18 +95,15 @@ GM107LegalizeSSA::visit(Instruction *i) > bool > GM107LoweringPass::handleManualTXD(TexInstruction *i) > { > - static const uint8_t qOps[4][2] = > - { > - { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }, // > l0 > - { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(MOV2, MOV2, ADD, ADD) }, // > l1 > - { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // > l2 > - { QUADOP(SUBR, MOV2, SUBR, MOV2), QUADOP(SUBR, SUBR, MOV2, MOV2) }, // > l3 > - }; > + // See NVC0LoweringPass::handleManualTXD for rationale. This function > + // implements the same logic, but using SM50-friendly primitives. > + static const uint8_t qOps[2] = > + { QUADOP(MOV2, ADD, MOV2, ADD), QUADOP(MOV2, MOV2, ADD, ADD) }; > Value *def[4][4]; > - Value *crd[3]; > + Value *crd[3], *arr, *shadow; > Value *tmp; > Instruction *tex, *add; > - Value *zero = bld.loadImm(bld.getSSA(), 0); > + Value *quad = bld.mkImm(SHFL_BOUND_QUAD); > int l, c; > const int dim = i->tex.target.getDim() + i->tex.target.isCube(); > const int array = i->tex.target.isArray(); > @@ -115,35 +112,40 @@ GM107LoweringPass::handleManualTXD(TexInstruction *i) > > for (c = 0; c < dim; ++c) > crd[c] = bld.getScratch(); > + arr = bld.getScratch(); > + shadow = bld.getScratch(); > tmp = bld.getScratch(); > > for (l = 0; l < 4; ++l) { > Value *src[3], *val; > - // mov coordinates from lane l to all lanes > + Value *lane = bld.mkImm(l); > bld.mkOp(OP_QUADON, TYPE_NONE, NULL); > + // Make sure lane 0 has the appropriate array/depth compare values > + if (l != 0) { > + if (array) > + bld.mkOp3(OP_SHFL, TYPE_F32, arr, i->getSrc(0), lane, quad); > + if (i->tex.target.isShadow()) > + bld.mkOp3(OP_SHFL, TYPE_F32, shadow, i->getSrc(array + dim), > lane, quad);
In the great argument switcheroo between each SM version, the shadow compare is actually after the indirect handle (which in turn is after array + dim). So this should become array + dim + indirect (and similarly below). > + } > + > + // mov coordinates from lane l to all lanes > for (c = 0; c < dim; ++c) { > - bld.mkOp3(OP_SHFL, TYPE_F32, crd[c], i->getSrc(c + array), > - bld.mkImm(l), bld.mkImm(SHFL_BOUND_QUAD)); > - add = bld.mkOp2(OP_QUADOP, TYPE_F32, crd[c], crd[c], zero); > - add->subOp = 0x00; > - add->lanes = 1; /* abused for .ndv */ > + bld.mkOp3(OP_SHFL, TYPE_F32, crd[c], i->getSrc(c + array), lane, > quad); > } > > // add dPdx from lane l to lanes dx > for (c = 0; c < dim; ++c) { > - bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdx[c].get(), bld.mkImm(l), > - bld.mkImm(SHFL_BOUND_QUAD)); > + bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdx[c].get(), lane, quad); > add = bld.mkOp2(OP_QUADOP, TYPE_F32, crd[c], tmp, crd[c]); > - add->subOp = qOps[l][0]; > + add->subOp = qOps[0]; > add->lanes = 1; /* abused for .ndv */ > } > > // add dPdy from lane l to lanes dy > for (c = 0; c < dim; ++c) { > - bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdy[c].get(), bld.mkImm(l), > - bld.mkImm(SHFL_BOUND_QUAD)); > + bld.mkOp3(OP_SHFL, TYPE_F32, tmp, i->dPdy[c].get(), lane, quad); > add = bld.mkOp2(OP_QUADOP, TYPE_F32, crd[c], tmp, crd[c]); > - add->subOp = qOps[l][1]; > + add->subOp = qOps[1]; > add->lanes = 1; /* abused for .ndv */ > } > > @@ -164,8 +166,20 @@ GM107LoweringPass::handleManualTXD(TexInstruction *i) > > // texture > bld.insert(tex = cloneForward(func, i)); > + if (l != 0) { > + if (array) > + tex->setSrc(0, arr); > + if (i->tex.target.isShadow()) > + tex->setSrc(array + dim, shadow); > + } > for (c = 0; c < dim; ++c) > tex->setSrc(c + array, src[c]); > + // broadcast results from lane 0 to all lanes > + if (l != 0) { > + Value *lane = bld.mkImm(l); This should of course be bld.mkImm(0), not l, since we're broadcasting from lane *0* to all lanes. These are all fixed up in https://github.com/imirkin/mesa/commit/618b99d86396417e31551dc464ab2ca5d038151f > + for (c = 0; i->defExists(c); ++c) > + bld.mkOp3(OP_SHFL, TYPE_F32, tex->getDef(c), tex->getDef(c), > lane, quad); > + } > bld.mkOp(OP_QUADPOP, TYPE_NONE, NULL); > > // save results > -- > 2.13.6 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev