> Framebuffer is from 0,0, not (dst.x, dst.y). > > Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Dave Airlie <[email protected]> Dave. _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
