Ported from radeonsi. Improves windowed glxgears ran as

        vblank_mode=0 glxgears -info -geometry 0+0+512+512

from ≈2270 FPS to ≈2360 FPS. Tested with AMD TURKS.

v2: turned out glxgears ignores the option above, the correct way would
be "512x512+0+0". Now it can be seen 512x512 actually loses 30 FPS.
300×300 however wins around a hundred FPS, and to leave some room in
case results may differ for other cards I want not to nitpick in search
of an optimum but to simply leave 300×300 in the code.

Signed-off-by: Konstantin Kharlamov <hi-an...@yandex.ru>
---
 src/gallium/drivers/r600/r600_texture.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/gallium/drivers/r600/r600_texture.c 
b/src/gallium/drivers/r600/r600_texture.c
index 03cdcd22ee..638c601e5e 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -1793,6 +1793,17 @@ void evergreen_do_fast_color_clear(struct 
r600_common_context *rctx,
                    !(tex->resource.external_usage & 
PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
                        continue;
 
+               /* Use a slow clear for small surfaces where the cost of
+                * the eliminate pass can be higher than the benefit of fast
+                * clear. AMDGPU-pro does this, but the numbers may differ.
+                *
+                * This helps on both dGPUs and APUs, even small ones.
+                */
+               if (tex->resource.b.b.nr_samples <= 1 &&
+                   tex->resource.b.b.width0 * tex->resource.b.b.height0 <= 300 
* 300) {
+                       continue;
+               }
+
                {
                        /* 128-bit formats are unusupported */
                        if (tex->surface.bpe > 8) {
-- 
2.15.1

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