Once you can see the then-block before this else-block, it becomes obvious. :)
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 12/29/2017 09:30 PM, Ilia Mirkin wrote: > Some later code relies on _Layer to set first/last_layer. Make sure it's > always initialized. > > Detected by valgrind's conditional jump/move with uninit value logic. > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/mesa/main/texturebindless.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c > index f062ea904a1..9aaa0367c2d 100644 > --- a/src/mesa/main/texturebindless.c > +++ b/src/mesa/main/texturebindless.c > @@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct > gl_texture_object *texObj, > } else { > imgObj.Layered = GL_FALSE; > imgObj.Layer = 0; > + imgObj._Layer = 0; > } > > /* Request a new image handle from the driver. */ > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev