this is enough to get tessellation working in Unigine heaven
Signed-off-by: Karol Herbst <[email protected]>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp
b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 276450a64a..5683dfcccc 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -675,7 +675,9 @@ st_finalize_nir(struct st_context *st, struct gl_program
*prog,
&nir->num_outputs,
nir->info.stage);
st_nir_fixup_varying_slots(st, &nir->outputs);
- } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ } else if (nir->info.stage == MESA_SHADER_GEOMETRY ||
+ nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL) {
sort_varyings(&nir->inputs);
st_nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
--
2.14.3
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev