Am 05.01.2018 um 02:45 schrieb Marek Olšák:
> On Thu, Jan 4, 2018 at 2:46 AM, Roland Scheidegger <srol...@vmware.com> wrote:
>> Deos AMD degrade these chips to d3d10.1 on windows?
>> Just asking because d3d11 requires 8x msaa ;-).
>>
>> (But I won't say what I think about this patch...)
> 
> It's legal in GL 4.5.

No doubt about that. Why not just restrict msaa sample count to 1 for
integer formats while you're at it? Higher sample counts for integer
formats are also completely unnecessary for gl 4.5.

Roland
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to