On 01/29/2012 06:26 PM, Brian Paul wrote:
> On Sun, Jan 29, 2012 at 9:35 AM, Dave Airlie <[email protected]> wrote:
>> From: Dave Airlie <[email protected]>
>>
>> This blocks blending in the simple path, need to look at the more
>> complicated paths.
>>
>> Signed-off-by: Dave Airlie <[email protected]>
>> ---
>>  src/gallium/drivers/softpipe/sp_quad_blend.c |    3 ++-
>>  1 files changed, 2 insertions(+), 1 deletions(-)
>>
>> diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c 
>> b/src/gallium/drivers/softpipe/sp_quad_blend.c
>> index d546b14..d2a5269 100644
>> --- a/src/gallium/drivers/softpipe/sp_quad_blend.c
>> +++ b/src/gallium/drivers/softpipe/sp_quad_blend.c
>> @@ -1155,7 +1155,8 @@ choose_blend_quad(struct quad_stage *qs,
>>             softpipe->blend->rt[0].colormask == 0xf &&
>>             softpipe->framebuffer.nr_cbufs == 1)
>>    {
>> -      if (!blend->rt[0].blend_enable) {
>> +      if (!blend->rt[0].blend_enable ||
>> +         
>> util_format_is_pure_integer(softpipe->framebuffer.cbufs[0]->format)) {
>>          qs->run = single_output_color;
>>       }
>>       else if (blend->rt[0].rgb_src_factor == blend->rt[0].alpha_src_factor 
>> &&
>> --
> 
> How about checking for integer color buffers in the state tracker and
> turning off blending (and alpha test) there?
> 

That's a waste of CPU time.

Sane users will have disabled blending on them already, and for the
rest, they can rely on the hardware to ignore blending for integer
render targets (at least NV hardware does it automatically, telling from
the RT format; they're nice that way).

> If you have integer buffers and try to enable blending with a hardware
> driver, does hardware typically no-opt the blend or does the driver
> have to disable blending?
> 
> -Brian
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