On 01/11/2018 02:56 PM, Samuel Pitoiset wrote:
InstanceID is in VGPR2, not 1.
One more failure that CTS didn't catch up...
Reported-by: Alex Smith <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
---
src/amd/common/ac_nir_to_llvm.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 7153c9708d..d1247a7a60 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -6714,8 +6714,9 @@ LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
if (shader_info->info.vs.needs_instance_id) {
- if (ctx.ac.chip_class == GFX9 &&
- shaders[shader_count - 1]->info.stage ==
MESA_SHADER_TESS_CTRL) {
+ if (ctx.options->key.vs.as_ls ||
+ (ctx.ac.chip_class == GFX9 &&
+ shaders[shader_count - 1]->info.stage ==
MESA_SHADER_TESS_CTRL)) {
This could actually be simplified to "if (ctx->options->key.vs.as_ls) {
... }"
ctx.shader_info->vs.vgpr_comp_cnt =
MAX2(2,
ctx.shader_info->vs.vgpr_comp_cnt);
} else {
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