Patches 1 - 16 are

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

I sent some comments / questions on patch 17.

On 01/12/2018 02:23 PM, Brian Paul wrote:
> ---
>  src/mesa/vbo/vbo_save_draw.c | 61 
> ++++++++++++++++++++++----------------------
>  1 file changed, 31 insertions(+), 30 deletions(-)
> 
> diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
> index 2a20bb8..17eff9b 100644
> --- a/src/mesa/vbo/vbo_save_draw.c
> +++ b/src/mesa/vbo/vbo_save_draw.c
> @@ -63,14 +63,14 @@ _playback_copy_to_current(struct gl_context *ctx,
>        data = vertex;
>  
>        if (node->count)
> -         offset = (node->buffer_offset + 
> -                   (node->count-1) * node->vertex_size * sizeof(GLfloat));
> +         offset = (node->buffer_offset +
> +                   (node->count - 1) * node->vertex_size * sizeof(GLfloat));
>        else
>           offset = node->buffer_offset;
>  
> -      ctx->Driver.GetBufferSubData( ctx, offset,
> -                                    node->vertex_size * sizeof(GLfloat), 
> -                                    data, node->vertex_store->bufferobj );
> +      ctx->Driver.GetBufferSubData(ctx, offset,
> +                                   node->vertex_size * sizeof(GLfloat),
> +                                   data, node->vertex_store->bufferobj);
>  
>        data += node->attrsz[0]; /* skip vertex position */
>     }
> @@ -90,7 +90,7 @@ _playback_copy_to_current(struct gl_context *ctx,
>        if (node->attrtype[i] != vbo->currval[i].Type ||
>            memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
>           memcpy(current, tmp, 4 * sizeof(GLfloat));
> -         
> +
>           vbo->currval[i].Size = node->attrsz[i];
>           vbo->currval[i]._ElementSize = vbo->currval[i].Size * 
> sizeof(GLfloat);
>           vbo->currval[i].Type = node->attrtype[i];
> @@ -118,9 +118,9 @@ _playback_copy_to_current(struct gl_context *ctx,
>     if (node->prim_count) {
>        const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
>        if (prim->end)
> -      ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
> +         ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
>        else
> -      ctx->Driver.CurrentExecPrimitive = prim->mode;
> +         ctx->Driver.CurrentExecPrimitive = prim->mode;
>     }
>  }
>  
> @@ -130,8 +130,9 @@ _playback_copy_to_current(struct gl_context *ctx,
>   * Treat the vertex storage as a VBO, define vertex arrays pointing
>   * into it:
>   */
> -static void vbo_bind_vertex_list(struct gl_context *ctx,
> -                                 const struct vbo_save_vertex_list *node)
> +static void
> +vbo_bind_vertex_list(struct gl_context *ctx,
> +                     const struct vbo_save_vertex_list *node)
>  {
>     struct vbo_context *vbo = vbo_context(ctx);
>     struct vbo_save_context *save = &vbo->save;
> @@ -195,9 +196,9 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
>           /* override the default array set above */
>           save->inputs[attr] = &arrays[attr];
>  
> -      arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
> -      arrays[attr].Size = node_attrsz[src];
> -      arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
> +         arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
> +         arrays[attr].Size = node_attrsz[src];
> +         arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
>           arrays[attr].Type = node_attrtype[src];
>           arrays[attr].Integer =
>                 vbo_attrtype_to_integer_flag(node_attrtype[src]);
> @@ -206,15 +207,15 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
>           _mesa_reference_buffer_object(ctx,
>                                         &arrays[attr].BufferObj,
>                                         node->vertex_store->bufferobj);
> -      
> -      assert(arrays[attr].BufferObj->Name);
>  
> -      buffer_offset += node_attrsz[src] * sizeof(GLfloat);
> +         assert(arrays[attr].BufferObj->Name);
> +
> +         buffer_offset += node_attrsz[src] * sizeof(GLfloat);
>           varying_inputs |= VERT_BIT(attr);
>        }
>     }
>  
> -   _mesa_set_varying_vp_inputs( ctx, varying_inputs );
> +   _mesa_set_varying_vp_inputs(ctx, varying_inputs);
>     ctx->NewDriverState |= ctx->DriverFlags.NewArray;
>  }
>  
> @@ -225,9 +226,9 @@ vbo_save_loopback_vertex_list(struct gl_context *ctx,
>  {
>     const char *buffer =
>        ctx->Driver.MapBufferRange(ctx, 0,
> -                              list->vertex_store->bufferobj->Size,
> -                              GL_MAP_READ_BIT, /* ? */
> -                              list->vertex_store->bufferobj,
> +                                 list->vertex_store->bufferobj->Size,
> +                                 GL_MAP_READ_BIT, /* ? */
> +                                 list->vertex_store->bufferobj,
>                                   MAP_INTERNAL);
>  
>     vbo_loopback_vertex_list(ctx,
> @@ -281,16 +282,16 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, 
> void *data)
>           goto end;
>        }
>        else if (save->replay_flags) {
> -      /* Various degenerate cases: translate into immediate mode
> -       * calls rather than trying to execute in place.
> -       */
> -      vbo_save_loopback_vertex_list( ctx, node );
> +         /* Various degenerate cases: translate into immediate mode
> +          * calls rather than trying to execute in place.
> +          */
> +         vbo_save_loopback_vertex_list(ctx, node);
>  
>           goto end;
>        }
> -      
> +
>        if (ctx->NewState)
> -      _mesa_update_state( ctx );
> +         _mesa_update_state(ctx);
>  
>        /* XXX also need to check if shader enabled, but invalid */
>        if ((ctx->VertexProgram.Enabled &&
> @@ -302,17 +303,17 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, 
> void *data)
>           return;
>        }
>  
> -      vbo_bind_vertex_list( ctx, node );
> +      vbo_bind_vertex_list(ctx, node);
>  
>        vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
>  
>        /* Again...
>         */
>        if (ctx->NewState)
> -      _mesa_update_state( ctx );
> +         _mesa_update_state(ctx);
>  
>        if (node->count > 0) {
> -         vbo_context(ctx)->draw_prims(ctx, 
> +         vbo_context(ctx)->draw_prims(ctx,
>                                        node->prim,
>                                        node->prim_count,
>                                        NULL,
> @@ -325,7 +326,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, 
> void *data)
>  
>     /* Copy to current?
>      */
> -   _playback_copy_to_current( ctx, node );
> +   _playback_copy_to_current(ctx, node);
>  
>  end:
>     if (remap_vertex_store) {
> 

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