.mob_fenced was already checked, probably a copy-paste bug.
Found by Coccinelle.

Signed-off-by: Grazvydas Ignotas <nota...@gmail.com>
---
 src/gallium/winsys/svga/drm/vmw_screen_pools.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/winsys/svga/drm/vmw_screen_pools.c 
b/src/gallium/winsys/svga/drm/vmw_screen_pools.c
index 48c95e5..29cdc69 100644
--- a/src/gallium/winsys/svga/drm/vmw_screen_pools.c
+++ b/src/gallium/winsys/svga/drm/vmw_screen_pools.c
@@ -148,11 +148,11 @@ vmw_mob_pools_init(struct vmw_winsys_screen *vws)
       goto out_no_mob_shader_slab;
 
    vws->pools.mob_shader_slab_fenced =
       simple_fenced_bufmgr_create(vws->pools.mob_shader_slab,
                                  vws->fence_ops);
-   if(!vws->pools.mob_fenced)
+   if(!vws->pools.mob_shader_slab_fenced)
       goto out_no_mob_shader_slab_fenced;
 
    return TRUE;
 
  out_no_mob_shader_slab_fenced:
-- 
2.7.4

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