We're about to start letting the intel_obj->_Format be the "real" texture format. For depth/stencil textures, this may be a combined depth stencil format. For ETC2 on gen7 and earlier, this will be the actual ETC2 format. This makes a bit more GL sense but means we have to be careful in state upload. --- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 38af6bc..844c23b 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -507,7 +507,21 @@ brw_update_texture_surface(struct gl_context *ctx, const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(&brw->ctx, obj)); - mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format; + mesa_format mesa_fmt; + if (firstImage->_BaseFormat == GL_DEPTH_STENCIL || + firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + /* The format from intel_obj may be a combined depth stencil format + * when we just want depth. Pull it from the miptree instead. This + * is safe because texture views aren't allowed on depth/stencil. + */ + mesa_fmt = mt->format; + } else if (mt->etc_format != MESA_FORMAT_NONE) { + mesa_fmt = mt->format; + } else if (plane > 0) { + mesa_fmt = mt->format; + } else { + mesa_fmt = intel_obj->_Format; + } enum isl_format format = translate_tex_format(brw, mesa_fmt, for_txf ? GL_DECODE_EXT : sampler->sRGBDecode); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev