Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/common/ac_nir_to_llvm.c | 5 ++---
 src/amd/common/ac_shader_abi.h  | 1 +
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 846566dc81..2b67454a73 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -87,7 +87,6 @@ struct nir_to_llvm_context {
        LLVMValueRef ring_offsets;
        LLVMValueRef push_constants;
        LLVMValueRef view_index;
-       LLVMValueRef tg_size;
 
        LLVMValueRef vertex_buffers;
        LLVMValueRef rel_auto_id;
@@ -789,7 +788,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                }
 
                if (ctx->shader_info->info.cs.uses_local_invocation_idx)
-                       add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tg_size);
+                       add_arg(&args, ARG_SGPR, ctx->ac.i32, 
&ctx->abi.tg_size);
                add_arg(&args, ARG_VGPR, ctx->ac.v3i32,
                        &ctx->abi.local_invocation_ids);
                break;
@@ -3905,7 +3904,7 @@ visit_load_local_invocation_index(struct 
nir_to_llvm_context *ctx)
 {
        LLVMValueRef result;
        LLVMValueRef thread_id = ac_get_thread_id(&ctx->ac);
-       result = LLVMBuildAnd(ctx->builder, ctx->tg_size,
+       result = LLVMBuildAnd(ctx->builder, ctx->abi.tg_size,
                              LLVMConstInt(ctx->ac.i32, 0xfc0, false), "");
 
        return LLVMBuildAdd(ctx->builder, result, thread_id, "");
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 9499c1a15f..5d52584996 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -58,6 +58,7 @@ struct ac_shader_abi {
        LLVMValueRef local_invocation_ids;
        LLVMValueRef num_work_groups;
        LLVMValueRef workgroup_ids[3];
+       LLVMValueRef tg_size;
 
        /* For VS and PS: pre-loaded shader inputs.
         *
-- 
2.16.1

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