On 02/07/2012 03:18 PM, Eric Anholt wrote:
On Tue, 7 Feb 2012 13:10:46 -0700, Brian Paul<bri...@vmware.com> wrote:
We don't want our VBOs mapped when we're drawing. This change checks
if the vertex store VBO is mapped before we execute a list, unmaps it,
then remaps it after drawing. This situation pops up when building a
nested display list in GL_COMPILE_AND_EXECUTE mode.
Do we have any test for this?
The legacy conform dlist.c test hit it.
It's a pretty unusual case anyway.
Anyway,
Reviewed-by: Eric Anholt<e...@anholt.net>
-Brian
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