On 02/07/2012 03:18 PM, Eric Anholt wrote:
On Tue,  7 Feb 2012 13:10:46 -0700, Brian Paul<bri...@vmware.com>  wrote:
We don't want our VBOs mapped when we're drawing.  This change checks
if the vertex store VBO is mapped before we execute a list, unmaps it,
then remaps it after drawing.  This situation pops up when building a
nested display list in GL_COMPILE_AND_EXECUTE mode.

Do we have any test for this?

The legacy conform dlist.c test hit it.

It's a pretty unusual case anyway.


Anyway,

Reviewed-by: Eric Anholt<e...@anholt.net>

-Brian
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