On 14/02/18 16:24, Jason Ekstrand wrote:
First off, you should add an index to the intrinsic if you're going to
do this and it should probably be set elsewhere. Otherwise, it becomes
this magic secret radeonsi thing.
Ah yes that's how it's done, I thought there was a better way to do this
thanks.
Although what do you mean by set it elsewhere? This is where the
intrinsic is created and the system variable goes away I don't see how
it can be set elsewhere.
Second, do you really want this on the intrinsic or would it be better
as part of shader_info? It's always been weird to me that it's a layout
qualifier on gl_FragCoord. In SPIR-V, it comes in as an execution mode
which is a very global thing.
On Tue, Feb 13, 2018 at 9:02 PM, Timothy Arceri <[email protected]
<mailto:[email protected]>> wrote:
radeonsi needs to gather this information.
---
src/compiler/nir/nir_lower_system_values.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/compiler/nir/nir_lower_system_values.c
b/src/compiler/nir/nir_lower_system_values.c
index 3594f4ae5c..f8d8463f7f 100644
--- a/src/compiler/nir/nir_lower_system_values.c
+++ b/src/compiler/nir/nir_lower_system_values.c
@@ -133,6 +133,15 @@ convert_block(nir_block *block, nir_builder *b)
break;
}
+ case SYSTEM_VALUE_FRAG_COORD: {
+ nir_intrinsic_op sysval_op =
+ nir_intrinsic_from_system_value(var->data.location);
+ int idx = 0;
+ if (var->data.pixel_center_integer) {
+ idx = 1;
+ }
+ sysval = nir_load_system_value(b, sysval_op, idx);
+ }
default:
break;
}
--
2.14.3
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