https://bugs.freedesktop.org/show_bug.cgi?id=105090

Tapani Pälli <lem...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTABUG

--- Comment #1 from Tapani Pälli <lem...@gmail.com> ---
Since this is EGL your program should call following at the very end:

eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(egl_dpy);

This will cleanup all the resources properly, as per spec glDeleteShader,
glDeleteProgram only marks shader for deletion but does not actually delete it
right away.

However for a server application, there actually exists bug #104884 which is
related to these very same resources as well.

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