https://bugs.freedesktop.org/show_bug.cgi?id=105098

--- Comment #4 from Lukas Kahnert <openproggerfr...@gmail.com> ---
I use a Vega64 Liquid Edition

I found out that if you change fragColor or outColor in the shader source to a
fixed value the issue is not triggered(it doesn't freeze immediately). Maybe
the bug is hidden in the gl_VertexIndex variable or the color array itself.

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