this makes debugging the shader header a little easier
Signed-off-by: Karol Herbst <[email protected]>
---
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index e6157f550d..fd65859516 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -541,6 +541,7 @@ nvc0_program_dump(struct nvc0_program *prog)
unsigned pos;
if (prog->type != PIPE_SHADER_COMPUTE) {
+ debug_printf("dumping HDR for type %i\n", prog->type);
for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos)
debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
pos * sizeof(prog->hdr[0]), prog->hdr[pos]);
--
2.14.3
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev